Riot's Standard Rolls

I'm going to put my unmodified rolls up here for reference of everyone.

Attribute Tests: Remote-Controlling Drones: Non-Combat Skills: Perceptions: Combat Skills:
 * Pysical Initiative: 5 (reactiion) + 4 (intuition) = 9 dice (+1 if on Cram) = 10 dice
 * Matrix Initiative: 3 (response) + 4 (intuition) = 7 dice (+1 if in VR) = 8 dice
 * Compusure: 3 (will) + 2 (charisma) = 5 dice
 * Judge Intentions: 2 (charisma) + 4 (intuition) = 6 dice
 * Lift & Carry: 3 (strength) + 5 (body) = 8 dice
 * Memory: 3 (will) + 2 (logic) = 5 dice
 * Initiative: On PC's initative
 * Attack: 6 (command) + 3 (gunnery) + 2 (smartlink) = 11 dice (13 dice if in VR)
 * Melee Defense: 6 (command) + 3 (club) = 9 dice (11 dice if in VR)
 * Ranged Defense: 6 (command) = 6 dice (8 dice if in VR)
 * Full Defense: 6 (command) + 2 (dodge) + 2 (specialization if ranged) = 10 dice (12 dice in VR)
 * Inflitrate: 6 (command) - 1 (defaulting) = 5 dice (7 dice in VR)
 * Manuvering (air): 6 (command) + 3 (pilot) = 9 dice (10 dice if In VR +2 and -1)
 * Manuvering (ground): 6 (command) + 4 (pilot) = 10 dice (11 dice if in VR +2 and -1)
 * Perception: 3 (sensor) + 4 (perception) = 7 dice (9 dice if in VR)
 * Pilot Ground Craft: 5 (reaction) + 4 (skill) + 1 (AR help) = 10 dice (+1 if on Cram)
 * Pilot Aircraft: 5 (reaction) + 3 (skill) + 1 (AR Help) = 9 dice (+1 if on Cram)
 * Electronics Group: 2 (logic) + 1 (skill) + 1 (PuSHeD) = 4 dice (6 dice in VR - if applicable)
 * Hacking/CyberCombat (Hacking Programs): 3 (program) + 1 (skill) + 1 (PuSHeD) = 5 dice, 7 dice in VR
 * Hacking/CyberCombat (Common Programs): 6 (program) + 1 (skill) + 1 (PuSHeD) = 8 dice, 10 dice in VR
 * E-War (Hacking Programs): 3 (program) + 1 (skill) + 2 (Math CPU) + 1 (PuSHeD) = 7 dice, 9 dice in VR
 * E-War (Common Programs): 6 (program) + 1 (skill) + 2 (Math CPU) + 1 (PuSHeD) = 10 dice, 12 dice in VR
 * Influence Group: 1 (skill) + 2 (charisma) + 2 (Enhanced Pherone Receptors) = 5 dice, 7 dice if first impression
 * Visual Perception: 4 (intuition) + 4 (skill) + 3 (vision enhancement) + 3 (attention coprocessor) = 14 dice, 12 dice if using 360 vision and moving
 * Hearing Perception: 4 (intuition) + 4 (skill) + 3 (hearing enhancement) + 3 (attention coprocessor) = 14 dice
 * Smelling Perception: 4 (intuition) + 4 (skill) + 3 (attention coprocessor) = 11 dice
 * Gunnery: 6 (agility) + 3 (skills) + 2 (smartlink) = 11 dice
 * Heavy Weapons: 6 (agility) + 3 (skills) + 2 (smartlink) = 11 dice
 * Club (Stun Baton): 6 (agility) + 3 (skills) + 1 (reach) = 10 dice
 * Dodge: 5 (reaction) = 5 dice
 * Full Dodge: 5 (reaction) + 2 (skill) + 2 (spec) = 8 dice (10 if ranged dodge)
 * Melee Parry: 5 (reaction) + 3 (skill) = 8 dice
 * Damage Soak: 9/10 (armor) + 5 (body) = 14/15 dice, + 3 if Fire or Electric damage